|
Post by Basset on Nov 16, 2008 16:30:13 GMT -6
contents-
The posts below are for as follows for your Pokémon:
-Gain -Battle -Level -Evolve Staff members will not keep track of your Pokémon's mini profiles (history of your Pokémon to add with your character) for you and add-on. Things that will be explained next will have to be added to that mini profile or how things should work in Moon Forest. This is your job, so it is essential for you to keep track of each of your Pokémon's stats as you go along, because it will keep you in check. A basic layout will be given once you catch a Pokémon, but the rest is for you to fill out or wait to be. For made-up Pokémon information, please check their own little profile, or ask the creator. Websites suggested to use for reference are below, and we use these as our resources: "serebii.com" "pokemonelite2000.com" "bulbapedia.com" "wikipedia.org"
|
|
|
Post by Basset on Nov 29, 2008 11:10:45 GMT -6
gaining- In Moon Forest, a wide range of Pokémon reside mostly anywhere. Maybe they could be in a river, on top of a mountain, or resting in a forest. Characters will be plummeted through the obstacles and shown many of them. Some you may run into and some you may not, but in all, you will be rewarded in the end. Catching Pokémon is to be an experience recorded by what type and ideals that you have in mind. Even if you have other plans for them than regular, go for it. Pokémon can be found on routes, cities, caves, and more - mini plots may even be involved to get them or prizes. Look everywhere for the companions for your characters; you never know where they could be. Not finding that place immediately isn't a problem at all. Just continue further in the world of Moon Forest, and if you find the place that may have your targeted Pokémon. Lure them with food, and use the right Poké Ball!
|
|
|
Post by Basset on Nov 29, 2008 11:11:43 GMT -6
-level/battle- Battling and leveling are very important: Both can help lead learning new strategies and various forms of abilities for your Pokémon. It's simple to level. We have a method called "Level Raisers." All you do is add up numbers that you get to ten from battling other Pokémon along the way.and the Pokémon raises a level. Look at the scale below for what you get if the levels are weaker, draw, and higher. Lower: 3 Draw: 4 Higher: 5 You need to acquire 10/10 to get to the next level, and then start at 0/10 for the next. If you lose a battle then the Pokémon give in LRs, based on the levels are weaker, draw, and higher. Lower: 1 Draw: 2 Higher: 3 System counts for newly caught wilds, as well. Moves:Only four moves are allowed in Moon Forest currently for battle. Pick them wisely and make sure they fit the Pokémon's purpose. Machines count and can be used at any time if had. The learning a move scenario will be presented to you if there's four moves already, but the Pokémon will learn a move naturally if there's room. Each move should be used accurately to the most recent PokéDex. We will try to keep them in check ourselves, but say if you see an error. Special Abilities:Each Pokémon are unique in the abilities they can share. Only one is allowed. Attacks/Items:The Pokémon is only allowed to use one battle item on one Pokémon per turn, and it also counts as the attack. If you wish to use combination attacks it's fine, but don't anymore.
|
|
|
Post by Basset on Nov 29, 2008 11:14:33 GMT -6
evolution- After tireless battles your companions will be tuckered. But what happens when they get enough experience points and reach the critical level? They may endure the mystical wonder that is called "evolution." Evolution is where a bright white light engulfs the Pokémon and transforms it into something new - where also a name can be prized upon it. Many ideals can make evolution happen and not, and they work here pretty basically. cause evolution:Stones;Just some locks can't be opened until you have the special key, and that's exactly what this is: a stone is to be held next to a Pokémon so its evolving properties will place in. There's a number of these random stones, and you must know which stone will fit for what Pokémon when. Happiness;Do you give your Pokémon a special snack every day, tell it that it did well in its battles, or help it grow in skill? Depending on your relationship with your Pokémon, they may evolve or not. If the ultimate happiness is sustained, then your job is then to watch the companion evolve. Something more will be added in the future.hinder evolution-Everstone;Can't bare to part with your pal? An Everstone should be equipped as your Pokémon's Hold Item to prevent it from evolving if you don't wish it to.
|
|