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Post by Basset on Nov 15, 2008 21:20:52 GMT -6
-Area Descriptions-
The posts go in the order as the regular boards.
-----Port Senna - First City and Port -----Professor Cherrywood's Laboratory - The Lab -----Nieyena - Forest One, Route One -----Ayvoini - First Town -----Sacred Grove - Second Forest and Town -----Flowera - Route Two, Meadow One -----Seabreeze Ridge - First Beach and Gym, Third Town -----Rethern - Dry Land One, Route Three -----Catalcis Canyon - First Canyon -----Desolent Westlife - Second City and Gym -----Grawlfin Desert - First Desert -----Ama Rainforest - First Rainforest
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Post by Basset on Nov 15, 2008 21:21:33 GMT -6
-Port Senna-
-Stats-
Pronunciation: Port Sane-a Type of place: City and Port Places inside: Ririle Islands, Cruise Docks, Kurobi Airport, Crystal Cave, Yuusayu Suite, Craft Dojo
-Overlay- Port Senna's landscape is rather complex, and sets into motion a lively and exciting future to come. Off to the west the large, sparkling ocean shines reverently, and only small islands off the coast can be seen from the shores. It's the perfect source of a get-away for poorer families if they wish to camp out on these islands or go to a small beach, and it is the ultimate choice to watch ferries and large boats float in from nowhere. The harbor, and the whole waterside, is completely packed with the transportation methods, and with warehouses to store the ships. Production is rarely interrupted by cold weather. When winter hits it is brief and business is only slightly slowed down. Further off to the south and at the very back of the city rocks like small mountains shoot upward and serve as a tourist attraction for people to get a better view of the water lapping down at the bottom. Tight rails hold this part of the location together so no one will fall over, and tour groups are taken to ensure safety. There isn't enough sand at the bottom behind the rocks to try and use as a beach, but some small outcroppings go out with wet sand lapped over only at high-tide. About to the side of this is where a small patch of grass leads to the forest that begins to go to Professor Cherrywood's laboratory. Inside is the bulk of the entire city are buildings mostly made of white marble, or at least painted white, stand tall and proud. Populated with traffic sounds, well-rounded and clean, it's the ultimate traveler's location, but people don't stay for an extended time. It's a very fast-paced environment. -Ririle Islands-
Name: Ririle Islands Pronunciation: Ril-il-lee I-lands Places inside: none
islands-
Name: Rcez Pronunciation: Rec-ez Places inside: none
Name: Vexana Pronunciation: Vex-ane-a Places inside: none In total, the Ririlie Islands should have about fifteen tiny and chipped islands that are inhabited by no living humans, but a light spread of random and exotic Pokémon inhabiting different islands a piece. Most of these Pokémon are friendly to people while a handful are frightened of their sudden comings and goings. When put together the islands seem to make a strange depiction of a star, so their positioning is rather particular. On a certain arrangement of the islands the highlights are caves, high hills, one in question has a waterfall and vined woods. The air is normally very tropical and warm, and anyone inside the small linage of trees that line the forests into a couple miles can smell the sweet salt water at the shores, and hear it slap against the sand. People use the islands as a resort for vacations and to cut the costs, and they take ferries from Port Senna's harbor just for special visits. It isn't very rare to see campfires and smoke pouring above the air from the islands, or to catch sight of fireworks, or see people camp. Some of the islands don't have names, but the fairest-sized one, Rcez, and the approximately smallest, Vexana, are the most well-known and popular. Oddly enough on the star-shaped pentagram the islands are in those two islands seem to directly face each-other to the other sides. Rcez is best known for the Pokémon battles it sometimes has with other residents of the region, and regular contests are set in the summer. However, on Vexana since the population is even shorter than the other islands it is singled-out, but one of the most interesting. The waterfall mentioned resides at the back of the island, and gets its supply of water from an inlet to the cave underneath. With this thought in mind there is a sort of fresh feeling to the air, and people normally go there if they wish to feel relaxed. -Cruise Docks- The Cruise Docks will proudly pronounce how busy they are throughout the year and they are never without ferries and boats pulling in or out by day and night with their boathouses. It's at the end of the city, on the ocean side, facing the Ririle Islands. The harbor is jammed with these vessels and the long, wooden deck on which many people will find lone food stalls or restaurants, small gift shops, and guards stationed around all over. It costs about $10 to get in through the massive money-exchange booth at the outskirts into the city. It's a large, white-marble building called Moon Forest's Register Agency where people constantly walk in and out to exchange foreign money for Moon Forest money (find out how it's different in the money board in the info section). Inside are people busy in offices, or gathering papers, while the counter in front is packed with receptionists much like a bank layout. Plush chairs, couches, and carpets are spread out for people waiting out of line. Go here to trade, because foreign money will not be accepted anywhere in Moon Forest. You cannot get in any other way because of a gate surrounding the harbor that runs through the back of the building. It goes back another set of high-glass doors as the ones that come directly off the dock. They'll ask you for basic registration information as your name and where you are from so you can be set in their databases. Other than that they will check to see if you have anything suspicious on you, and set you free. You do not have to register fully until later in the region. -Kurobi Airport-
Pronunciation: Ker-o-bee Air-port Kurobi Airport is smack-dab in the middle of Port Senna, and everything branches off this center masterpiece. High glass windows, truckloads of police and guards constantly monitoring people through the belts, and the criss-cross runways leading out to sea make it. The runways around are positioned that way so the airplanes don't run into Crystal Slope, but the roar of their engines can be heard miles into the city, and so frequently that people barely seem to notice it unless they're new to it, and even then seem to recall it after a day or so. Many foreign people arrive daily, and people can take buses or tour buses to explore the port better from the Bus Import at the east wing of the building. You'll need a foreign passport, but no fee is needed to enter the region like the Cruise Docks. If you don't have yourself registered or have a foreign passport into Moon Forest they'll drag you to Moon Forest's Register Agency and force you to be - either that or you leave. Most people think these measures are a tad extreme along with also checking to see if you have anything suspicious on your personal, but it just proves how reliable they believe they are for the people in their region. On another note, the airplanes always appear to be new, and the buses lead to several spots in the city. If you bring along a Pokémon to leave or get on a plane they will be checked for anything suspicious. -Crystal Slope and Cave- Crystal Slope is the high rock structure at the back of Port Senna, it offers the chance to look at the city below in its high grandeur. As said before the small, brown-rocked mountain-like structure have their rails at the very top and center in an pancake-thin flat square, This prevents the death of tourists who want to come up and take a view. While at the other side it's all ocean as far as the eye can see, it is rare to see a large jutting of sand, so there would be no reason to climb down, unless you were going to the Crystal Cave. Even though this is still blocked off. It's only allowed on nice, sunny and clear days that seem just as abundant as the busy noises below. The times for the tourists to be up are around between 12-8 PM. If they wish to do so there is a blue and ice roofed booth at the bottom of the rocks, and the charge is $400. It's still a very pleasant view and many people are thrilled to see so far away, and can even get a pleasant view of the Ririlie Islands. Crystal Cave is another matter entirely. The cave is set on the other side from the city and above the water and slightly sandy bottom on the other side. Jutted upwards and facing the sky people sometimes are lead to believe light comes from it at night. People have sighted out of the intense and bright lights of the city at night a pure white shine coming from behind the rocks into the sky, much like a spotlight. Since its called Crystal Cave they assume that there might be crystal or fantastic treasures inside, but this has yet to be confirmed. A sign that hangs on the rail near the cave's mouth bewares people to try and go down for their own safety, and guards stand near it, ready for possible thieves or buglers. This would seem like a reasonable request, however, because the rocks are bumpy and even a mountain climber would advise no one try to go down themselves; but knowing some people these days there were attempts, and guards are always more on the alert than before. -Yuusayu Suite-
Pronunciation: You-say-u Swa-eet Yuusayu Suite is Port Senna's hotel, and as you can imagine, very busy with the amount of people entering and leaving. Stationed between the ways of the Cruise Docks and Kurobi Airport, there is always tons of traffic spaced around it and its parking lot. The building stands at about 20 stories, and nearly over four hundred rooms. It's painted a deep black, and the front door is decorated with fancy, exotic plants from foreign regions. The lobby is normally packed day to night with people and has a constant area in the corner where there are refreshments like donuts, coffee, and sweets to help people through the day. Couches and tables also litter the room for people who want to socialize. If you want to check in the fee is $800 Lunar dollars a night for a small one-room bedroom, $1500 Lunar dollars for a two-bedroom, and could charge anywhere from $2000 plus for a bigger room. The rooms at the top are over $5000. These charges do not count for the other festivities they provide either as food, their pool, etc, and could range from prices loads of different set prices. Pokémon rules are very strict, but you are allowed to bring them in. Just don't let them loose in the hotel, and keep them confined to your room or Poké Ball. The rooms are very comfortable and cozy with fine bedding, TVs, shower, microwaves, and a service for food for humans or Pokémon to be brought to your direct location. The other supplies of the hotel include, as said, pool access, a small arcade, entertainment center, and a stage that singing, contests, and performances go on. The main lobby and where most of the staff are with storage are the first floor, the entertainment floor is the second, the pool is on the third floor, and the floors right up to the top three are for anyone. With the remaining three are reserved for high-paying spenders. The roof is used for light Pokémon battling when trainers are bored, and is the only time they're allowed out of the conditions stated earlier. If you want to stare out at the city there's a telescope brought out at night when the city lights are at their best, but sometimes the stars and moon are difficult to spot. A pretty fancy hotel in all with a spacey parking lot. Around the hotel are different kinds of restaurants so they're in walking distance. -Craft Dojo- The Craft Dojo is a shop owned by an elderly man in his late seventies that sells metal goods he has made, or very sturdy and well-traded ones. Located at the side of the city towards Professor Cherrywood's laboratory it's not the ideal place to set up shop, but that is not the case for this shop. The building is a small, wooden structure that isn't very appealing to the eye, but once you step inside the shop you will understand why everyone in the city says to come here for your metal needs. On the wall are parts and expensive emblems that come within the region and out on huge and stacked shelves, hand-crafted by the man himself, and on the other side of the shop are the bicycles he sells, which are his sum of revenue. The shop is pretty dark due to the amount of heavy metal, but it makes up for the expensive shiny-look each item has. His goods don't come cheap, either - they're quite pricey, and new trainers around the area usually find themselves overwhelmed with the prices and return at a later date when they have accomplished to get more money to buy. The man usually spends all day in the back of his shop working with his materials in the special workshop he set up for himself littered in wood and metal. Most people don't know the real man's name and asks that people just call him Grandpa. This is a suiting description: gray bearded, wrinkled, and short, he is a man that is surprisingly talkative. He has one helper that works at the shop named Nathe, but he is a short and stubby teenager who only comes around after school. Most people believe they are related, but whenever the conversation is brought to attention both of them put it off. At random points the man will change his stock, but otherwise he sells what he has for a long time because he gets used to making it. Sometimes his front door wiill have the items listed, along with the sign on the shop doors that says "Craft Dojo - Crafted With Art" in dusty brown colors. The doors are glass, but you must pull two wooden cross-bars across the front that are only locked after hours back like the ones in an old Western movie to open the regular glass one.. It gives the effect of a Western appearance. If a trainer comes to the him on a random day he might ask for them to deliver an item for him. If this happens they might be able to buy a money box or an Old Rod, but otherwise he does not have many of them to sell.
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Post by Basset on Nov 15, 2008 21:23:40 GMT -6
-Professor Cherrywood's Laboratory- The weather is mostly tranquil and sunny in this remote place, and Pokémon of all species race around the hill's plentiful vegetation. It's rare to see them but one can hear, listen to the air as they drone by; small scampers gently pat the forest floor and then the air. Most of these Pokémon belong to the Professor, but in their natural habitat for observation. Forest, a rocky plantation, and even a watery-laid marsh of land stand close to the lavatory, truly making an attraction and letting the soon-to-be trainer know through all the rough traveling, they were close. Miles and longer stretch to these luxurious surroundings of forest tops and floor, and anyone who comes must come by foot: a vesicle would have no way to get through the very few wide roads and small snake-like dirt-strained path spread out or the thick foliage. Several small signs and pathways to the forest warn that walking is the only option once once gets that far. If it weren't enough, it all seems to slows up a hill, leaving a peak to steep, uneasy navigation. A large image of a castle roots at the top of this hill, like a skyscraper into the sky. Some parts of this place represent a laboratory, as a distinguished greenhouse in back. One would have to go inside to find the lavatory equipment and other devices organized all around. Painted a very chipped white, it was a place that was an old-fashioned castle. The first room you come into is a waiting room with powdery blue walls and comfortable red couches for waiting, and you must be guided into the hallways and such to possibly find all of the Pokémon. Around this castle is a gate, with a call-buzzer at the iron-rodded front. It's not open very often and meant to keep out intruders. Once one enters, there's plenty more flowers and other assortment of plants to suffer looking at until the front door, where more colorful, plotted plants stand along a freshly cream-colored painted railed porch that stretches long a long, winding driveway. At this front door is a poster with bright blue at the top reading "Current Starters," showing the accessible Pokémon at that time. Inside is tall-celled and crammed with other equipment, not many of its other rooms known at this time but for research. Several different breeders and charitable mentions help store Professor Cherrywood's supply of Pokémon. When the last remaining couple have been claimed a new crop is randomized, and a trainer can never be sure what they may find the day they arrive. Currently available in the laboratory to take as a new companions are below, and pick the partner that will stick with your character for their journey wisely. Remember not to ask for Pokémon not available at that time even if you don't like the current selection in stock. A little poster at her front door with the pictures of her current little ones and some information about them, so there's no excuses. You may find the creatures racing around care-free anywhere you look. Notes:When posting your thread, or joining another, please reserve your Pokémon by telling us which one you want for that character at the top of your first post out of character. Please don't add money to your items. It will be added once we give you the form of the first Pokémon. -Current Staff-
Professors:
Professor Cherrywood
Assistants:
Kelsey Jessica (the usually grumpy)
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Post by Basset on Nov 15, 2008 21:24:45 GMT -6
-Nieyena-
-Stats-
Pronunciation: Na-eyen-a Type of place: Route and Forest Places inside: Forest, Merchandise Booth, Mininen Artifact House, Kijan, Abandoned Warehouse
-Nieyena Forest- Nieyena's small forest bends into a large circle, captivated by different species of odd trees and plants at its edge. Patches of burnt yellow grass ring around the circle in a loop and stretches several miles in all directions, except the way connecting Ayvoini. For first-time walkers from the professor's lab an even larger, drier, and more open-fielded space will open from the dark murky forest surrounding the castle-like building and lead nearly straight across to where the route begins. People will be able to spot it from a distance with a powder-blue sign neatly stacked into the ground with crisp golden letters reading "Nieyena." Through the middle is a bleated path that grains of sand that are constantly being walked on and is arguably the busiest route in the area where many of the attractions are placed to be noticeable. Many locations for the normal new trainer to enjoy with their new Pokémon companions rest in this light-hearted forest, and is welcome to new and old. -Merchandise Booth- Rather sheltered, the stand is a large stand built of wood stationed between an out-cropping of trees and painted black. It somewhat resembles a ticket-booth at a carnival, and doesn't stand too far away from the start of the route. Inside is crammed with only one seat for someone to sit in, and tons of shelves with items on it if someone came during the day and working hours of 8:00 A.M. to 8:00 P.M. Otherwise it's empty. -Mininien Artifact House-
History and background; A president of a company for cultural influences in a larger and further away city in the region thought that upcoming trainers needed a little look into the region's life, past, and culture since these are very common-courtesy things to know about Moon Forest's lifestyle, so the museum was born. It was that, or most likely that they wanted a few extra dollars from donations. The museum is a non-profit organization and has most of its money coming from funds on bigger businesses in Ayvoini and closer cities, not the government, and donations. Moon Forest has a very strong reputation on culture espectually, so all are welcome to its educational histories. It was never really meant to flourish with all kinds of artwork and sculptors, but it was encrypted with plenty of mini-artifacts given by charity or other museums to help start the collection. Possibly created twenty years ago it still is trying to grow and has taught many new and bright people. Appearance; It's a small, starch-white place, about house-size of three normal floors, resting halfway into Nieyena, and solitary with an always-open gate, a small golden plaque reading "Mininen Artifact House - learn facts that will prep you for the future" clipped on gate's front bars. The dark gate completely surrounds the whole building, and is only a couple feet high. To come in it costs $10 Lunar to enter, and most be handed to the attendant at the front desk in front. The desk is right next to the door, and not hard to miss. A tiny café on the right and a gift reside on either side of a hallway leading to tiny rooms of several artifacts encased within glass-containers on the walls and plaques giving brief descriptions. It spreads up from small artifacts to larger ones as the floors go up, where one can take up through an elevator or plush stairs, and then finally to the third where its featured artifact of the month is in the main room in the middle. A small classroom is set to the side for small class sessions on Tuesdays and Fridays from 12:00 P.M. to 6:00 P.M. by normal professors, and each lesson only costs $10 extra Lunar. -Kijan River and Pond-
Present Day; The waters flow slowly and subtly, washing away down across from the first route. Water Pokémon are incredibly plentiful here, readily playing and drinking in its refreshing ripples. No matter what kind of trainer you are, new or not, this is a must-see spot. New trainers find it a popular battling haven, also getting to know eachother by its cool waves. That is, if one can find this place they can join in all the fun - there's only chipped and worn-down signs flagging where it is, most likely already fallen into bushes by long-ago rain. History and Background; Kijan? Where did that name come from, and why would they name something such a thing? A very, very long time ago, a little girl named Sierra Kijan was wandering around outside of Ayvoni. Her water Pokemon could sense running water, and they led her to the source, excited. Sierra was amazed. The water shined and the Pokemon who were swimming in it were so beautiful. She hurried back to tell her father. He came with her to where she thought the pond was; though, she couldn't find it again. Years later, a little boy named Kyle Kijan, grandson of Sierra, found his way to the special pond. He told his mother, and they looked for it, but they could not find it, much like Sierra and her father. Kyle told his grandmother, and she told him her story. One day, the two of them went out looking for it. Within ten minutes, it was found. Not to later in the future, Kijan River and Kijan Pond were named because of this discovery. Appearance; In the clear view of the midday sun the waters of the Kijan River gleam crystal while the many Pokemon who live there play in the small pool where the river stops, this breaking off to lead to where the Kijan Pond is formed. The banks are steep, and if one were to try to walk into the water from the sides, they would probably slide down at a 75 degree angle. If this happened, they'd have a wonderful time being dunked into the chilling waters. If you consider yourself a hot-blooded dare-devil, perhaps this way of getting to the Kijan Pond is for you, but if you would rather not get wet, it's suggested to take the back path along the riverbank. This path had been tread by people and Pokemon for many years venturing to Ayvoni. After following the trail for thirty minutes, you will find yourself at the beautiful calm waters of the Kijan Pond. -Abandoned Warehouse'-
History and Background; The Abandoned Warehouse was discovered on a chilled, winded night over a hundred years ago. Something like a folklore says a small group of travelers bundled in thick coats were siting out a place to stay through a storm approaching and someone announced they spotted something. The others noticed the same break in the darkness and went over to investigate it curiously. To their amazement the group saw an old building. Inside they found many items, but no reason for their origin was there. Still the group didn't bother to enter far inside because of the dangerous creaking floorboards. Gathering everything up they could carry they set off with their small collection to sell in the morning even with the remains of dark clouds in the sky. People say they'd hidden everything they couldn't bring in nooks, crannies, and behind old beams. They sold the items, and it slipped about the warehouse's existence. Shortly after the group headed back and it was said that the people went missing, or they betrayed each other altogether to get the rest, but no one saw them again. Nothing is known of where their whereabouts consist of until this day and normally enthused in pamphlets of the area's description. As the warehouse became popular with others coming and going in of lost items Ayvoini sent out warning signs all over the forest and protectively bought it as their official property from the forest. Many don't understand why they did this, but they claim because it's a popular site and they own most of the other spots in the forest. Some believe it was for a another cause, but not entirely sure what. Appearance; Off the path, in the shadows of grooved-down trees one will find this place somewhere off the middle of the route. It's a very large, moth-eaten brown, old warehouse that pulls out houses and houses in length. Outside, it stretches through dilapidated trees, glass windows and wood chucks slammed into the earth, and some seemed to have been violently pushed there. Everything is creaked and cracked, but by some insane miracle still standing high and proud. Inside seems to have been very thoroughly cleaned out in places where one can walk. After going through a lopsided entrance-way with no door, it's drippy and musty, beams and truck-fulls of dust and dirt laying in all sorts of areas. The floorboards are very tossed and turned, and not much else can be seen, for it is even dangerous to go in to many yards. Many complaints have come that someone may get severely injured, but Ayvoini refuses the yields and its people. Finding items is still plentiful, while a handful of people still come up short-handed, or a few scattered Pokémon in the dust-choked air. It can be hard to find even if its marked and may not be findable again later at all.
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Post by Basset on Nov 15, 2008 21:26:37 GMT -6
-Ayvoini-
-Stats-
Pronunciation: I-von-i Type of place: Town Places inside: Ayvoi Poké Center, Shopper's Choice, Fortune Teller's House
-Overlay- The basic Ayvoini civilization is known as the "secretive people" town that has a very low population. It's for its dealings and protective holds over its territory, including its possession of many places in Nieyena's forest. Nieyena runs straight towards it and stops at a gate. A large, black gate nearly encases the whole town and blocks off unwanted robberies and crimes since an averaged amount of people run through everyday on errands and trainers. It's not very difficult to enter. Guards will normally ask you for identification at each post, but if one doesn't have any they'll let allow them in but keep a close watch over that person's activity. Several streets twist and intertwine so in the middle and create a large downtown area with various shops and restaurants. This small areas are known as districts, and are thinned-out into restaurants, entertainment, business, etc. Homes for nearly 1,000 people are scattered throughout the town, and neighborhoods aren't set. Most of the people know each other in the town and word spreads fast. It's a relatively up-to-date place and has a nice, crisp air. Some secret people may have managed to slip in, but are undoubtedly unable to be found. -Ayvoi Poké Center- For purposes that most people go to the middle of the Rine District the Pokémon Center was transferred to a couple streets from Shopper's Choice. The building has a golden rooftop and a white exterior that stands out perfectly. A sign on the front sliding glass door greets all of the new and old comers from the way of Nieyena to Sacred Grove and their plentiful Pokémon harvest. The nice atmosphere, a bustling Nurse Joy, and a café suited with some pleasant juices and pastries are inside. Board in for the night, chat with other newbies, or just relax for a couple hours while your Pokémon heal. -Shopper's Choice- Shopper's Choice is a Poké Mart with with a good stock of items. They can be pricey in some of its items because they were found by the Abandoned Warehouse, but otherwise the shelves are heavy wood with a ready amount of items for any trainer to find appealing. It's found in the downtown district, stashed onto the corner of Abuis Avenue with its bright blue rooftop and white exterior. Have your cash with you. If you do, be sure to grab it and then browse the carefully-concocted selection for your first purchase - try not to spend everything at once! Check later if you can't find what you want the first time. -Fortune Teller's House- Come in, and you will find treasures known and unknown, you will see things that cannot be seen, and you will touch things that don't exist. But I must warn you, this woman is not a joke. She's the real deal, and will tell you your future, good or bad. If you're faint-hearted, I wouldn't look at the jars and objects around the room, for most are body parts. On the outside, it looks like a plain old house. But if you dare to go closer, you'll see an eyeball painted on the door. It's a beautiful eye, you have to say, and it looks a little like this: It is mostly purple, with red, blue, and pink mixed in, and if you look hard enough, it shows a little scene of a Pokemon and a human dancing. You think it's odd, but it's the seal of the Tellers, a secret society of Fortune Tellers. The knocker is in the shape of two intertwining Ekanses, and they look so real, most people just knock on the door with their knuckles rather than using the knocker. When you get inside, it looks pretty normal, except for that the walls are painted purple, much like the eye, and the ceiling is painted like the night sky, with stars and the moon. The lady leads you into another purple room, but with the scene of the Pokemon and the human on the ceiling. On shelves all around the room are things floating around in jars, labeled in a weird language. "Unowns." the woman says in a raspy voice, and attempts to untangle some massive knots in her pure white frizzy hair. There are a few jars with not disgusting things in them, like leaves and flowers and mushrooms. An Umbreon stalks into the room, the circles on it glowing. Now this place is starting to get creepy. The woman's clammy hands force you to sit down in a stool across from a comfortable armchair, which she sits in. On a triangular table (You're sitting at a point. Go figure.) is a sphere on a little stand in the shape of a Mismagius and a Misdreavus battling, each one using a Shadow ball attack. This place is getting weirder and weirder. The crystal ball is a light purple on the inside, clouds swirling. The Fortune Teller's eyes shine purple for a moment, then go back to the normal yellow. "Give me your hand." You obey, and she puts your palm against the crystal ball, and this painful jolt goes through your body, but she holds your hand onto it. Your hand is glowing with symbols. Unowns? The Umbreon hops into your lap and licks your cheek. Maybe the Umbreon is supposed to calm you while your hand is burning. The sensation is hard to explain: it's like you're being stabbed, burned, frozen, electrocuted, poisoned, and drowned all at the same time. The old lady lets go of your hand and you quickly pull back off the crystal ball, your hand is shaking. The woman tells you your fortune, and you run. Run away from her house. She is one creepy woman. So it's your choice. Have your fortune told and be in immense pain, or stay away, and wonder about your future. It's all up for you to decide.
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Post by Basset on Nov 15, 2008 21:28:01 GMT -6
-Sacred Grove-
-Stats-
Pronunciation: Saac-red Gra-ove Type of place: Second Forest, Second Town, and First Sacred Ground Places inside: N/A
-Overlay- Sacred Grove is a large, mysterious forest that branches on the other side of Ayvoini. It has many old trees and sounds sometimes from unusual Pokémon. This area has a sort of ancient feel and can be truly called old-fashioned by no technology of the latest century, and Ayvoini seems to fade away in the distance with its moderate tools of today. As such, Sacred Grove is know for its lack in use of all high-tech advances, and is very natural and loyal to berry use. Gnarly tree roots stick up from the trees everywhere, and tall oaks encase the entire forest in a sort of dense and unpredictable area. -Sacred Grove Forest- Green as the grass, and clear as the sky, if you travel here you are set into a long-winded journey back in time. Take step and heed while you navigate through to wherever you are going to go, and enjoy the pure, fresh scents of the daily lives of the creatures inside. It has no source of mechanical restraints around, and is a perfect example to why Moon Forestians love their land and the Earth. Nothing is tainted with complicated chemical and poisons to make all of the plants grow. Each item is grown naturally with a water source, and many areas have signs to explain about what's growing in that particular spot and not to disturb it. Trees look like they've been standing for years on end, while all the plants look some very beautiful, and others incredibly different. -Sacred Grove Town-
Town Description; The town is a tiny village, and it seems like time has turned back from the other suffocating blocked cities of Moon Forest for the fact no one there has cars, electricity, or any current devices. A Pokémon nor a human has bothered to haul a TV or computer through the forest with them with the pure question of, "Why would they?" They have a Pokemon Center, but an old-fashioned one, where they would use berry potions and healing herbs instead of special machines. Even if you wanted a superstore, a Poke Mart was out of the question, because real currency in this village had no final value. Civilians would go out to collect their own berries. Legend; Long tales say that if people will go in will never come out. However, the override temptation of rare Pokemon and the prospect of a famous reputation over all doubts is the main lure to the area. No one really knows anything about the ominous trees, except for the people that live in the very middle of the wood. If trainers made it to the little village, the townspeople would look at their Pokedexes, Poketches, and other mechanical objects of the like with an awed expression. Some people would even steal the devices for themselves. Why no one came back, though, was because the village was wonderful and no one wanted to go back, but because of that, people gave the forest bad reputations. Or . . . was this the reason? Will your character be the first to come in and out alive, or will they be attached to the little village? Or will they not even go in? It's all up to you. -Old-Maid Berry Center- Old maid is now referred to as the place for an old-fashioned Poké Center. Inside the Sacred Grove town this large place resides, but old-fashioned and berries are in constant use. Berry potions and healing herbs take the place of special machines in full force, and the machinery would look to futuristic to touch under its dark brown ceiling and flooring. Date-back, pleasant, and a brown, wooden building in the outskirts of town it is a popular spot to discuss all natural items. Berries are used in the treatment of Pokémon, and where the customers look out-of-place in new-fashioned clothes in its environment. Smell its pure and clean air full of nothing unnatural, and maybe even grab a berry juice drink while you wait in the food area. Get fully healed the natural way now.
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Post by Basset on Nov 15, 2008 21:32:52 GMT -6
-Flowera-
-Stats-
Pronunciation: Flou-air-uh or Flower-uh Type of place: Route and Meadow Places inside: Meadow, Traveling Merchandise Cart, Moomoo Restaurant, Pokémon Daycare Center
-Flowera Meadow- Branching off to the east of Ayvoni is Route Two, Flowera. The dirt road is often walked on, but cars and bikes can also go on the path. It at first isn't very grassy, but as you get about a mile in, the grass gets increasingly higher, until it is about four feet tall. Bright red, blue, yellow, orange, pink, purple, and white flowers decorate the fields of Flowera, and the road winds and sometimes the road can be lost altogether. But luckily, if you get lost, there are little neon colored signs hidden in the grass and as well as on the road. Pokemon on the route usually hide in the tall grass, so you'll have to go into the abyss if you plan on catching a Pokémon. -Traveling Merchandise Cart- The Traveling Merchandise Cart is just what the name betrays. It is pulled by a pair of Ponyta, who are tireless and friendly. The walls of the cart are about four feet tall, made out of wood, and the cart is five feet wide, made of wood as well. The top of the cart is covered by canvas, so the items inside do not get wet if it rains. The driver's seat is also under the canvas. The back of the cart is covered by canvas as well, to keep the items from falling out. The "store"-owner usually prices his items above average, because without any competition out in Flowera, he can charge almost as much as he likes. The Traveling Merchandise Cart doesn't stay in one place, either. It moves about Flowera, and it will settle for a day in one place, then pick up and go somewhere else along the route. -Pokémon Day Care Center-
History and Background; Only about ten years or so ago, a couple decided to have their house built in Flowera. They loved all the open sky, with no trees or other houses in sight. But it got a little lonely out there all by themselves, so they got two Pokémon of the same kind. They all got along so well with each other, and the two Pokémon were great friends. One morning, when the couple awoke, they found an egg with the female Pokémon. They had no clue how it got there, but their Pokémon was holding it, so they had no choice but to keep it. They called up some friends to come see the egg, and they didn't know what was up, either. The friends suggested that a Nurse Joy or even a Professor should come investigate. The couple didn't think it was that important, so they didn't bother. Soon, the egg hatched, the same species as it's mother and father. The couple enjoyed taking care of the little Pokémon, and soon, everyone in Ayvoni and Seabreeze Ridge knew about the 'breeder' couple. Or, that's what everyone thought they were. Throughout the next week, people brought in their Pokémon for training or breeding. The couple was overwhelmed by all the Pokémon, and almost refused to take them, then realized they could make a living without having to leave their home. So, for the past ten years, they have been training and breeding Pokémon, and have added a lot of things to the house, like suites for Pokémon that will stay for over a day, and a little pen for the rest of the Pokémon, with a little pond for the water Pokémon. Appearance; A thin path is cut from the main road, only noticable for a small wooden sign with 'Pokémon Day Care Center' and the obvious short grass height. It doesn't wind, like the road, and goes straight for about a quarter of a mile until you reach what appears to be a small cottage from the front. Berry plants are strewn about the property, on which the grass is neatly cut. There is a bright welcome sign by the front steps, and a clean welcome mat, as well as a friendly-looking Tauros door knocker (he's smiling, of course). The porch is well-kept, with very few Spinarak webs. A bench is on either side of the door, and about five food bowls are opposite each. There are only a few rooms inside, consisting of the kitchen/dining room, bathroom/laundry room, bedroom, and living room/office. As you enter the foyer, you are also in the living room-office. There is a simple TV, with a couch and coffee table, most of the time a magazine or newspaper on it. The couch is worn, but fairly clean, and the hardwood floor is pretty scratched, but isn't dirty. A desk is against the wall, a few feet from the television, with a black laptop on it. Papers and pens are strewn across the rest of the desktop, in no aparent order. The living room is connected to the kitchen, with no doors or walls. The appliances are fairly new, maybe five or so years old, and the countertops are in fair shape. The linoleum floor is also pretty good looking. There is a little TV by the dining table, which is made out of a light colored wood. The table and chairs are simple but sturdy, and in good shape. The bathroom is connected to the dining area by a hallway, the first door to the left. It's pretty big, considering it's a bathroom and a laundry room. The washer and dryer sit on one end of the room, and the toilet, sink, and shower on the opposite. The appliances are about as old as the kitchen's, maybe a bit less nice, but still reliable. The floor is a plain white tile, and the walls are a white-cream color. All the appliances are a plain white color, and a slightly smudged mirror hangs over the sink. The bedroom is across the hall from the bathroom. A simple double bed with a floral pattern quilt is against the center back wall of the room, and a sepia picture of Flowera above the bed in a nice wooden frame. There is a big wardrobe on the right wall, and a chest of drawers on the other. A full-length mirror is to the right of the wardrobe. And finally, two little Pokémon beds (like dog beds) are at the foot of the bed. But that's just the human part of the house. If you continued donw the hallway that has the bedroom and bathroom, there is a door. If you open it, you'll enter into a small square room. The room doesn't have anything, just a movement detecting light, and two doors on each wall, excluding the wall that has the door that goes to the hallway. Inside each door, there are two Pokémon beds, two food and water bowls, and a little Pokémon bathroom that has a litter box in it. All rooms have a nice, big window, low enough so even small Pokémon can see outside. There are blinds for nighttime, though. There are six Pokémon suites like this in all. If your Pokémon lays an egg, it will be kept in a little room with the other eggs, but it will have a colored piece of string, to tell which egg goes to whom. The room is a little warm, but it is good for Pokémon eggs, even the Ice type eggs. Out around the back of the house is a large fenced in area made up of at least two acres. There are a group of five or so trees for shade, and a little pond for water Pokémon. The grass is mostly short, but in some places it's nice and high for Pokémon to hide and play in. Every Pokémon that goes in the fenced in area, though, gets a special band around their arm or leg...or whatever, if they don't have either, that blinks and makes sound when their master has returned. -Cost and Stats-
Cost per day: $150 LRs per day: 2 Amount of time until egg appears: 5 days
-Moomoo Milk Restaurant-
History and Background; Fifteen years ago, a farmer from Johto moved to Flowera, Moon Forest with his Pokémon. He saw the region's healthy plant life, and how gorgeous everything was, and decided that it was perfect for raising cattle. He built a small cottage, his house, and a large barn for his ten Miltank, two Tauros, and a Rapidash. He then built a fencing around twenty acres of grasses, and let his Pokémon roam free inside the fence. The farmer sold Moomoo Milk in small amounts, and never even dreamed of running a restaurant. People in Ayvoni and Seabreeze bought the milk, and thought it was the best they have ever tasted. A surge of people came to the farmer's house, the next few weeks, asking to buy his Moomoo Milk, or even his Miltank. The farmer refused to the last question, but sold the people milk for a little over the real price. They didn't care, though, and bought it anyway. By now, the farmer was getting a lot of money. He upgraded his house, adding on another room on one side. The farmer decided to use that room to store the Moomoo Milk, instead of his refrigerator, which was much too small to hold his food and the milk. One day, after the Moomoo Milk frenzy, a young woman appeared at his door. She asked him for a job, but he didn't understand. 'I want to be a waitress at your Moomoo Milk Restaurant.' she explained. He told her that he didn't run a restaurant, and he wasn't planning to. The farmer was getting old, and only had time to take care of his Pokémon and himself, not a restaurant, too. He thought maybe he should leave the ranch, sell it off to someone who wanted it. He felt guilty for wanting to sell his Pokémon, but decided it was the best. He was about to shoo the woman away, but as she turned to leave, he blurted out, 'Would you like to have the farm?' She laughed. 'I'm not interested in marrying, thank you.' she replied. The farmer shook his head. 'No, I am thinking of selling the ranch, but I could give it to you for free, if you'd like.' he offered. She accepted, and he left the next day, leaving almost all the furniture and food in the fridge. Her name was Ms. Rachel Tanner, and she was 27 years old. Ms. Tanner got almost immediately to work on the restaurant, but not neglecting the Pokémon, either. At first, the Pokémon didn't like her much, but soon they came to realize she meant them no harm and that their master wasn't coming back. Rapidash was hurt by this the most. Rapidash had loved the farmer, been a friend to him, and then the farmer just left without telling him. Rachel named Rapidash 'Blaze', to show that she wasn't going to leave without anything but memories for Blaze to keep. In fact, she named every single Pokémon, and took time to observe their personalities before choosing their names. Soon, it felt like everything was back to normal for the Pokémon. She had changed the entire house, as well as buying good, new (for that time) appliances and a big refridgerator. Rachel kept all the milk in the big fridge, and her own food in the small one. She bought a Houndour egg from the Day Care down the road, as a guard pet and as a companion. Soon, she was ready for business, but then realized she may need a couple more waiters. Rachel put signs all over Ayvoni and Seabreeze for the restaurant and how they needed some waiters or waitresses. Very few people came to get jobs, and didn't like that they had to travel pretty far out into Flowera to get to their job. But Ms. Tanner had a plan. She got a crew to build three cottages across the road from her house and the restaurant--which were in the same building--so that they could make it to work easily. Soon she had two waitresses, and decided to open for business. It was immediately a hit, and very crowded. She soon had to have a limit on how many customers were allowed inside. Rachel had to use her own couch and coffee table for the customers, and she hated it when she found a stain on her furniture. So she decided to close it and renovate again. Three more rooms were added to the house, and her living space was now separated from the actual restaurant. There was even a small area for battling in the dining area of the restaurant. Though soon, people got tired of plain old Moomoo milk. So Ms. Tanner started serving Moomoo Yogurt, Moomoo Butter on bread, Moomoo Cheese, and Moomoo Ice Cream. Now her business was booming. She eventually made the battle area a bit bigger, and the dining area, as well as the freezer room and kitchen. The Moomoo Restaurant had now earned its place on the map. Appearance; Not far from Ayvoni, a one floor building made of wood logs on one half and siding on the other sits just eight feet from the dirt road. The grass is a bit shorter in front of the building, so a worn, wooden sign is visible. It reads: "<-- MOOMOO RESTAURANT" The left side of the building is the wooden part, and the decorations on the porch make it feel old-fashioned. The door is also wood, and there is a little sign hanging on the middle that says 'Open' on one side, and 'Closed' on the other. The doorknob is shaped like a Pokéball, and is a copper-bronze color. The other door, the one to Rachel's house, was also wood, but it was painted a plain black, with a normal doorknob, and a regular knocker. There is a little mat that says 'Tanner' on it, too, just for clarification. When you go inside the Moomoo Restaurant, it feels like you're walking inside an old friend's home. Cheerful country music plays from an old stereo on the counter, the sweet aroma of Moomoo milk hangs in the air, and the smiling, laughing, and battling people give the place energy and life. A waitress stands behind the counter for to-go orders, with wooden stools on the side opposite her, to sit in while waiting. Antique lamps sit on end tables around the room, and it lights the place a dull yellow-orange. At every wooden table, there are four wooden dining chairs, with little red cushions. A small vase of Flowera wildflowers sit in the middle of each table, for decoration. Kind waitresses hurry to every table, all wearing a classic waitress attire, a black dress and a white apron. There are about ten tables altogether, and in a far corner of the room, there is a slightly small Pokémon battling arena. For the safety of the customers, there is a four foot high wooden wall around the arena, and plexiglass from the wooden half-wall to the ceiling. There is a wooden door to get in and out, and there is even a little bar-type thing by the arena so people can have entertainment while they eat. A little sign on the door reads: "Please do not use attacks such as surf, earthquake, or fissure, to keep the restaurant as safe as possible. Thank you." Going behind the front counter, there is a swinging door that leads back into the kitchen. There are a few high-tech machines that make butter, cheese, ice cream, and yogurt, as well as a bread-making machine. (They make homemade bread) In the very back of the kitchen is the large freezer. It keeps all the products cold and ready to eat. The bread is stored elsewhere. As you enter the foyer of her house, you will realize that the restaurant is bigger than her house. Rachel's kitchen is immediately to the right, though an arch doorway, and a little island with a single barstool, which is where she eats. She has pretty old appliances, the same ones since she bought the house, but claims they're 'still going strong.' The counters are plain granite, and the cabinets are white-washed wood. Little Pokémon food and water bowls are by the arch, one red and one blue. Her office is to the left as you walk in, as well as the 'TV room' as she calls it, because since she lives alone, she thinks it shouldn't be called a 'family room.' A plain tan couch is a few feet from the television, a wooden coffee table close to the couch, in between the TV and couch. A desk is a little a ways from the couch, just a plain wooden one, with three drawers and a sliding platform for the keyboard and mouse. The computer itself is a Windows laptop, not a really new one, but it's a few years old. It has a couple little dents and scratches, though. Mostly from falling off the desk or something. In the back of the front room is a door, that leads to Rachel's bedroom. A small double bed is in the center of the room, and a pretty big Pokémon bed sits at the foot of the human bed. Some chew toys are strewn about the room, most of them with toothmarks or even holes in them. A dresser is on the left wall, and a vanity table and mirror on the right, with makeup and other toiletries sitting on it. A door next to the table leads into the bathroom, which have more updated appliances than the kitchen. It consists of a simple shower/tub, a toilet, a sink, and a mirror. Around the back of the building is a 20-acres surrounded by a simple wooden fence. A barn is about a hundred meters from the house/restararaunt. It is a faded red, with a plain tin roof, and the classic barn doors, that are usually open. Inside the barn, it smells pretty bad, from all the Pokémon 'presents' lying around, but it also smells of hay. There are thirteen stalls, one for each Pokémon, extra large ones for the Tauros and the Rapidash. Riding equipment hand on hooks by Blaze's stall, as well as grooming supplies. Usually there are a few stable boys and girls milking the Miltank, grooming the Rapidash, or feeding them all. The barn Pokémon are able to go in and out of the barn as they please during the hours of 6:00 AM and 6:00 PM, but are shut in their stalls for the night. The field has a small pond in the center, where the Pokémon can drink or cool off in. (Not Blaze, of course.) There are a couple trees, for shade, which bear apples, that the Pokémon can also eat. There are penned areas for the Tauros when they start to get agitated, which can also be used for the Miltank and the Rapidash too, if they get in a little fight. Wild Ratatta and grass Pokémon can be found inside the field, and Ekans are found occasionally, as well. Rachel Tanner and the stable workers may let you come out and catch some of the wild Pokémon in the field, because they are occasionally a nuisance. As long as you don't bug the Miltank, Tauros, or Rapidash, you will be allowed to catch whatever Pokémon you find, but you have to be accompanied by a stable worker.
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Post by Basset on Nov 15, 2008 21:33:55 GMT -6
-Seabreeze Ridge-
-Stats-
Pronunciation: Sea-breeze Rid-ge Type of place: Town and Beach Places inside: Beach, Botany Museum, Lefylon Grass Gym, Garden Pokémon Hunt (Safari)
-Overlay- It was like a town from a fairytale. Lush, green rolling hills with abundant flowers and Grass Pokémon. The soft sound of flowing water got closer and closer when one was near the little town on the ridge. A soft echo of waves accompanies the trickle, and the tall green grass and wildflowers surrounded the town in a U shape, swaying in the sea breeze. This is how the town got it's name - Seabreeze Ridge. A small, red, brick road swerves through the cleared path of grass. It's a pain for drivers, but it's a great way to see the different types of flowers and grasses while on one was on their way there. And finally, they arrive. There's a little parking lot when you get there if they drove, and a bike rack for bikers; then it's all on foot from there. The town isn't big, but it's definitely a tourist attraction. Cute little brick cottages line the streets, each one nearly identical, other than the colors of the doors, lawn decoration, and whatever flowers they planted in front of their homes. There are little shops as well, with colorful awnings and fruit displays, ranging from all the colors of the rainbow. There's even a little flower museum. It has all the specimens of the flowers and grasses that grow around Seabreeze Ridge. A browsing person can buy seeds there, and herbs for Pokémon. The beach was yet another place. Seabreeze Ridge is normally sunny and warm - so pack your swimsuits and beach towels! There is only a little stretch of sand until it turns into grass, a small beach volleyball court, and an ice cream stand. A few picnic benches are set out in the grass with little red and white striped umbrellas to shade people and Pokémon from the hot sun. But the only reason trainers go is for the Pokémon Gym and the Garden Pokémon Hunt. The gym is the only building in Seabreeze Ridge not made out of brick. It looks like other gyms, appearing like a little dome with flowers popping up around it. Red, yellow, blue, and green all surround the arena in small, beautiful flowers. The leader is a fan of Grass Pokémon, and that's her choice of what she'll be using against all opposing trainers. But watch out! This girl really does have a green thumb! The Garden Pokémon Hunt is Seabreeze Ridge's version of the Safari game, but it differs slightly. It's set in a field of wildflowers and grasses so tall they could tickle your nose. There are no cleared paths, and Pokémon are literally right under your feet - so watch your step if you can even see your feet! You will receive 10 Garden Balls, special Poké Balls to catch the Garden Pokémon with. Happy hunting! -Beach- The roar of the ocean and endless tides gives you a hint that you're at the beach. Many umbrellas are positioned above beach towels, giving people and Pokemon shade while they relax and eat and have fun. Others decide to get active at the beach, and play volleyball with their companion Pokemon and friends. Lifeguards survey the water, each with their own water Pokemon, some on land and some in the water, surfing on their Pokemon. Anglers sit out on the pier, with multiple fishing rods and nets. Ponyta and Rapidash are kept at stables nearby, for ocean-side rides, $150 a person. And don't forget the food! There is an ice cream stand with almost every flavor imaginable, from chocolate, strawberry and vanilla to grape and orange. Also there is a hotdog and hamburger stand, with delicious food as well. And for BBQers, there are a few grills left out for beach-goers to use for beach parties. Eventually the sand turns to grass, grass that waves like the ocean, with little picnic table islands for people to have lunch at. There are umbrellas for the tables, too, for hot, sunny days. And then finally, there is the swimming contest. It happens every day at exactly noon, at the pier. It is for people and their Pokemon test their skills to see if they can swim out to a booey out at sea. The booey is 200 feet from the pier, and whoever can get there and back fastest wins. There are just a few rules. No flying Pokemon are allowed, no ghost Pokemon are allowed, you cannot hold on to or ride your Pokemon, you both must swim there, and Pokemon cannot ride or hold on to their trainers. Each winner gets a little ribbon to put on their Pokemon when they finish. And on certain days, when the clouds allow, you can see mountains in the distance, tall and snow-capped. They are the Draigoon Range, where only advanced, expert trainers dare to travel. Some people do not like the mountain view, others yearn to go beyond the sunny shores and head for the daring adventure. There is so much to do at the beach, and so much time to do it in! Come on down, the water's fine! -Botany Museum- || If you didn't know, 'botany' means the study of flowers and flowering plants. Just a note to the confused. =D || An array of flowers and plants grow freely but beautifully in front of the small brick building. A little plaque surrounded by flowers reads "The Botany Museum of Moon Forest" engraved in the stone. It has the date it was made and it's creator under the name in smaller letters. A smaller, more overgrown sign read "Do not pick the flowers please!" But who would want to? It was so beautiful, just picking one petal would seem to look like a whole flower was plucked out. The door is stained glass, a pretty red rose in it, with an ivy vine curling around it. When you walk inside, it is very fragrant-smelling, like a room full of perfume, but not suffocating. A young woman sits at a desk in front, welcoming visitors and an older man takes groups of people on little tours through the building. It has only one room, separated by high shelves of different specimens of flowers and plants. It is organized like so: Flowers that grow on trees (like hibiscus or cherry blossoms), flowers that grow on bushes (like roses), flowers that grow straight out of the ground (like violets), and the leaves of some flowers. And in the last section, there is a little gift shop area, with little souvenirs and shirts and such. The museum isn't free though, so it's $50 admission fee for kids, and $75 for adults, with an extra $10 for a guided tour. Pokemon are free to take in, as long as they are controlled or in their PokeBalls. So drop on by, and come learn about the flowers you sometimes trod on. (Accidentally, right?!? =o ) -Lefylon Grass Gym- Wade through grass as you approach the large dome, multi-colored flowers lining the way to the first gym. Though just because it's the first one, it doesn't mean it's easy. The girl you'll be facing is Ivy, the leader. She prefers cool-tempered grass-type Pokémon, so water Pokemon would be a fish out of water here, but fire types would have a great advantage. Other grass Pokémon would not have any effect, so it'd be down to sheer strength there. As the automatic doors slide to let you in, the smell of grass fills your senses. The arena is covered in tall grass about a foot high, so it would be ideal for small Pokemon to hide in, or for a fire Pokémon to ambush another in by lighting the grass on fire. After the battle is over, Ivy and her Pokemon head back to the break room, where they cool off and heal up before their next battle. The room is carpeted, unlike the arena, with little flower patterns. The walls are a soft green, like fresh grass in spring. A little wooden bench sits by the left side of the room, and little cushions on the opposite wall for her Pokémon. Another door to the left leads into the shower room, and one by the cushions leads to her bedroom and office. Ivy lives in the gym, so that she wouldn't have to take the tedious trip from her home further in town to the gym every day. -Garden Pokémon Hunt (Safari)- You read a little about the Garden Pokémon Hunt in the main description of Seabreeze Ridge, but now you'll hear all about it, and the Pokemon you can catch there, for only $350. Like the Safari game, you use special Pokéballs to catch certain Pokémon in a closed in area. And like the original version there are specific rules: 1. You get only 10 Garden balls. 2. You cannot use any type of bait on the Pokemon or anything to throw at it. It's all luck and skill here. 3. You can't take any Pokémon into the catching area with you. 4. When you catch a Pokémon in the catching area, you can use it to battle other Pokémon--but the one you caught may run away if it is not trusting of you. 5. Your bag is taken from you at the beginning of the game to keep you from cheating. You will find mostly Grass and Bug types here, so there isn't much variety like in the Safari game. The Pokémon seen here and their appearance rate are shown with their picture. Some Pokémon appear more often than others, and some rarely ever show up. The level range is 10-18. With a little luck, and a lot of Garden balls, you could catch all of them! The Garden Hunt area is a big meadow with wildflowers and grass up to your nose! You can hardly see anything, but it doesn't stop most trainers! In the center of the field, there is a huge tree with long, spreading branches. Leafeon is most often seen around there, when it is seen at all. All the other Pokémon are seen all around the meadow, except for Snover which only shows in the wintertime. So come on, you know you want to! It's a fun experience that everyone can try. There are no age limits!
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Post by Basset on Nov 15, 2008 21:34:37 GMT -6
-Rethern-
-Stats-
Pronunciation: Reh-thirn Type of place: Route and Caves Places inside: Heathcore Memorial, Scientist's Camp, The Caverns
-Heathcore Memorial- Legend has it that a small village, reportedly named Heathcore, once rested where now piles of scattered rocks and boulders lie. Inspired by the myth and the mystery of the place, it was named Heathcore Memorial, though only a weather-worn plank still bears remembrance to the name. It was decided to be too much effort to be made into a human settlement, and in their absence it has become a haven for dark type Pokemon. Several kinds can be found here, hiding around or even within the rocks. Some have even begun to adapt and have slightly different coloration than the normal form of their species, blending in with the barren rocks and earth. Any rock Pokemon that once tried to live here have been driven away, and now it is dark types alone who call Heathcore their home. The dark Pokemon seem to be more restless than usual with the coming of the ghost Pokemon, so travelers are warned to be careful. They hold their territory with pride, and have been known to attack any who approach. However, unlike the Pokemon in the Caverns, they respect any human who can manage to capture them and have no problem adjusting to having a trainer. -Scientist's Camp- Just visible from the path, a small group of scientists have set up tents and equipment here, trying to discover the cause of the ghost Pokemons’ coming. Though the ghost Pokemon have not claimed a piece of land like the dark Pokemon have, they may be seen floating alone or in small groups at nighttime. Small posts scattered along the path inform the reader that the scientists are willing to buy the services of trainers to capture one of these rogue ghost types. They’ll even supply a replacement pokeball for the trainer who decides to work for them. This also means that they have a bit of an extra stock of pokeballs, which they’re willing to sell – but the prices aren’t cheap! After all, they need them for their research… and they’ve got the monopoly for the entire route. So if you need to stock up, this would be your best bet, as long as you have the funds! They have several other items as well, all of which are just as expensive - but if you're thinking of heading into The Caverns, their stock of potions and especially escape ropes might be crucial if you wish to come back out. -The Caverns- A set of caves leading into a large underground network, this is the only place in Rethern where the electric and ground type Pokemon can be found coexisting. As you travel deeper into the Caverns, it becomes much harder to see, and as it is filled with rocks and pitfalls few would dare travel in here without a source of light. But even with light, it is a dangerous place. Stalactites hang from the ceiling and have been known to come crashing down, and sometimes the Pokemon take it into their own hands to see that unwanted visitors stay away. Still, for the brave explorer it can be a rewarding venture, with many Pokemon seeking refuge in one of the few sheltered places along Route Three. With the enormous size of the Caverns, the general consensus is that much of the Caverns have never been walked in by humans before – and thus much opportunity for new discoveries to lurk. One thing that must be noted about the Pokemon caught here is their rebellious manner: unlike many Pokemon, it takes much more than simply catching these creatures for them to accept one as their trainer. Even those caught near the surface have been known to purposefully sabotage their trainer in battles or contests, and some have been reported trying to escape. It will take time and determination to make one of the Pokemon of the Caverns part of a team.
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Post by Basset on Nov 15, 2008 21:35:43 GMT -6
-Catalcis Canyon-
-Stats-
Pronunciation: Cat-ale-kess Can-yawn Type of place: Canyon Places inside: -be to added-
-Overlay- Catalcis Canyon is very bumpy terrain that most people will heartfully avoid unless they must go through. This is a very small canyon and does not have high-dives like larger canyons where it would be instant death to fall, but it's dangerous to not be ready for rocky twists and turns. Some of the paths are so narrow, Pokémon can nearly slip off the edges. Most of the few Pokémon that reside here live in little caves made in random places, or sleep in shadowy areas. People can enter the canyon from little caves at the very edges, but the best one is the one that sits off the curve of Rethern. Since Rethern runs to its side and all the way around to Desolate City it skirts the edges of it, so one would always get a good glimpse of the large brown boulders. Grawlfin Dessert lays right behind it and another cave leads out into the barren dessert. In the very middle is a large boulder in the form of a circle the contest hall rests on, stone steps carved in each of the four cordial directions so Coordinators can make their way to the entrance. The canyons point out at strange angles and look entirely haphazard and unorganized; it's easy to get lost or trapped; Humans are warned to be careful by various little signs pinned to the entrances and various places inside. Catalcis Contest Hall A rustic, red building sits in the middle of the canyon, whipped by rough winds, and even rougher competition. Yes, this is the Catalcis Contest Hall. Coordinators come to the Contest Hall to show off their Pokemon, and hopefully win a Catalcis Contest Ribbon. From the outside, it just looks like a plain, weathered, brick building. But trainers coming to compete know what lies inside. Four flights of stairs that have been tread many times are carved from the canyon rock, leading up to the contest building. Two sets of double doors allow entrance on any side of the rectangular main lobby, where you can sign up for contests and mingle with other Coordinators. On the back right wall of the lobby are sketches of the prize-winning Pokemon, by a computer to manage your Pokemon. Right-angle sofas sit in the nearest corners to the doors, with small glass coffee tables bearing magazine titles like "Coordinator's Insider" and "Prize Pokemon." Two young women sit behind the counter on the back wall, with sign up forms and pens strewn across its surface. A flight of stairs on the left back wall is a quick way to the second floor, or if you'd prefer, a glass elevator stands next to it, an easy way to get to any floor. Just upstairs, on the second floor, is the preparation area for Coordinators and their Pokemon. A Pokemon's physical appearance and personality are judged on this level, though it is not open for public audience. When you climb the stairs (or take the elevator), you come into a small hallway-like space, with another flight of stairs to the third floor on the right of the elevator. A contest official behind a queue stands in front of the doorway, blocking anyone other than the judges or coordinators from getting in. The inside is separated into small areas by decorative Asian screens, where each trainer gets to prepare their own Pokemon with slight privacy. In each little "cubicle" are provided brushes, Pokemon treats, and a cushy mat on the aged, scratched hardwood floor. Climb the next flight of stairs or the elevator and you reach the arena. Here, Pokemon will show off their unique talents, trying to wow the judges with astounding tricks. When you enter, you are at the stage level. To the sides are more stairs, where you can climb up behind and into the seats to spectate. But if you are participating, keep going straight, and you'll come out onto the stage. On the opposite side are where the waiting contestants and coordinators who have already performed will sit. The judges' desk is near the center of the arena, but a little more towards the wall, so they have a perfect view. Three chairs stand behind the long oak desk, with a few pens and pieces of paper scattered on it. For round three, the contestants go out into the hot canyon terrain, and ready their Pokemon for their final test: a rigorous boulder maze. Graveleler and Golem are sent out to rearrange the boulders for each contest, so that competitors can't cheat and memorize the course. Inside the maze are various traps, from pitfalls to nets to rock tombs. But there are also good things lying in wait, like desert berry trees and the treasure items you are sent in to look for. If a Pokemon is trapped and can't escape or fainted, they are disqualified and are immediately taken out of the maze to get the care they need. After the items have been found, the maze sinks into the ground and the worth of the items the Pokemon found are tallied up. The Pokémon may have to battle eachother to get to items against other contestants. The judges sit under a tent just outside the maze, watching various televisions from cameras inside the maze. Usually, audiences aren't allowed to watch the maze race, but sometimes people sit up on the boulders and watch until Officer Joy gets them down. Trainers usually don't go in, as well. The fourth floor of the contest hall is nothing past a place for the trainers to stay a lounge in. There is a rec room with a TV, snack center, and games; most people talk about their Pokémon here. There are tiny rooms where the trainers relax in for the night. These rooms are not much past a comfortable bed and essentials of a regular hotel room. Trainers must rent one from the ladies downstairs. There is only a small fee of $10. Rulesregistering rules: 1. Your Pokémon must be accepted by the MFCO (Moon Forest Contest Organization). Go to the nearest city's Pokémon Center to register. In this case, Desolent City. 2. You must have a contest pass to enter a contest with MFCO's signature. It's a blue pass that you get from the nurse at the Pokémon Center. 4. Your Pokémon must have a Contest Appeal of 50 or higher to enter into a contest. basic rules:1. You must enter with your own Pokémon. 2. You can only enter with one Pokémon. 3. You may not enter a contest late. If you don't make it in time, then you'll have to wait until the next one. Contests only come once a month. 4. You must be a registered trainer of Moon Forest to enter a contest. The Pokémon Center will check to see if you are. 5. You cannot bribe or blackmail the judges or any other contestants. contest appeal:This is the first contest hall to get contest appeal. How it works is that as soon as you register your Pokémon get 50 Contest Appeals (any amateur coordinator may compete this way) and a Coordinator's Guide to Beauty book and a blank journal you may write in every day about your Pokémon's activities. Based on the length, details, and passionate way you describe everything they will gain more Contest Appeal in later contests in the region. As you go on in the contests and based on your place you turn out at the appeal may turn higher or lower. If appeal reaches zero then you have a very low chance of winning any contest, but you you are able to come back if you work hard enough. Some halls will not accept Pokémon with a zero status. To keep track of all of your contest appeals add and subtract them as the judges give them to you per round. Short comprise of the competitions.First round: Physical and Personality Contest Hopefully the contestant's Pokémon will have a splendid physical appearance, and dashed with a lovely personality to boot. They'll be tested on their temperament, their grooming, and what kind of personality they seem to have. Judges will evaluate by checking if the Pokémon look elite and elegant and test their personality in specific ways. The contests will take place on the second floor of the contest hall, and mats litter the room for each person to separately go to a prepare before the judges arrive. Second round: Talent Show A talent show is the perfect way to show your unique thoughts on how to show your Pokémon off in a fashionable and special way. The Pokémon and trainer present may perform any tricks, talents, and events they find suitable on the stage floor. The stage floor is on the third floor and is a large auditorium. Anyone can watch. Third round: Scavenger Hunt/Maze Contest Here's where the weak are traced from the strong, and you'll need to bring your canteens of water to keep you hydrated - the scavenger hunt will test your limits outside in the barren canyon. There's a large maze dug out in the rocks nearby the hall, and inside is where various traps, things to find, and more await. Pokémon may battle, or be attacked in a mist of searching for an item. If Pokémon will in this area they get double LRs.
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Post by Basset on Nov 15, 2008 21:36:15 GMT -6
-Desolent Westlife-
-Stats-
Pronunciation: Dess-ol-ent West-life Type of place: City an Gym Places inside: Suspicious Building - Team Plasma
Appearance: Desolent Westlife is a mid large-time city, but has the appearance of a old west settlement. Every building is an old-fashioned Western-style ranch type of house, built with wood or brick, and the colors all seem to blend into each other. Many houses have high-veiled porches and gas lamps that glow out their window every night. At every turn or corner seems to be these some gas lamps, and they're turned on at night and radiate a firm yellow light. There technically aren't any roads of firm concrete along the pathways of the city and instead are placed with lenient, buffeted dirt roads leading in all directions. Surprisingly the city is a bit more organized than it appears. Office buildings are on the east villa of the city, and the houses are on the west villa side of the city. Many people tend to own barns or large fields so ranch-type Pokémon are not uncommon to see walking loose through the town or pull wagons for foreigners or the city people's entertainment. Desolent Westlife is family-friendly city and not much crime seems to occur. People are outside a forward amount of the time to chat with others, socialize, or stare at the bright night sky; it's very easy to see the stars and moon from the city's boundaries. Word spreads fast through the city and usually everyone knows each other, so travelers are a bright hope of gossip interest to the further-away places. People in the city wear dark clothes as boots, heavy clothes, or padded shirts and pants ranging from brown to black, so it's not hard to recognize people of the city. It's very rare for rain to fall on this area and remains obliviously dry and sandy, but if it does, it comes in buckets. The citizens are usually ecstatic when this happens and welcomes the rain with open arms. Desolent Credit Bank
Appearance: The Desolent Credit Bank is a very busy bank you may store your money within for protection. Located near the heart of the city its vaguely hard to miss with a dark blue sign in front stating what it is, and has a spot of dirt for a parking lot instead of concrete. The bank is a large clay, red brick structure that stands five stories high. On the entering of the building through wooden-fluxed doors, wooden bars resting across you have to pull apart and pull back once you open the brass knocker and walk inside, the first floor holds the counters of receptionists standing by to help you, but everything isn't exactly comfortable. The counters, floor, and rocking chairs are all wooden with finely-knitted cloths to sustain their finely crafted wood. In a couple corners are tables with magazines and yellow newspapers distributed throughout the town. Nearby there's a bulliten board that strongly supports all the activities in the town: from the plays to the directions what was better to raise at that time was all posted in scattered notes and crisscrosses. In the above stories are work offices and storage vaults. Many guards protectively standing front of the winding-style staircase at east wing of the bottom floor to prevent any to get up. The building lacks elevators, and thus this would be the only way to trek toward what lay on the top floors. After that, it's all secret. Interest rate: $10 a day.
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Post by Sarah-chan on Jan 4, 2009 9:34:40 GMT -6
-Grawlfin Desert-
-Stats-
Pronunciation: Grawl-fin Dess-ert Type of place: Dessert Places inside: -be to added-
Appearance: The Grawlfin Desert is a sandy, crusty, and dry land that barely any vegetation resides on. Located right behind the tall peaks of Catalcis Canyon and inbetween the line next to the old west city Desolent Westlife it clearly shows how much of a wasteland it is. Cactuses, ferns, and small to large rocks crack out of the ground on many occasions, some tall enough to provide shelter from the scorching sun, while most of the terrain is hot. The sandy trails lead miles our and about, and the air and ground can get to over 90 degrees every day. At night the temperature only drops off slightly. Otherwise the skies are abnormally barely sunny, and only strips of white clouds broken off others are thrown into the rings of sunlight centered in the blue abyss. At night the moon and stars are visible in an array of pure brightness. This can be described because of the lack in city lights around, and even though it's usually too hot people come out to see for the occasion. The desert stretches for miles upon miles and is very difficult to navigate unless one has a map that deciphers where they are by several landmarkers or rocks stowed about. Usually it doesn't rain, but when it does the area is temporarily flooded with the rain stuck the sand dunes. History/Background: There was said to be an old village lost in the desert but there are no traces of one existing. Where it used to be, who lived there, and how are unknown wrapped in old and out-of-date myths from Desolent Westlife. People are said to disappear or die in the swallow and dry drifts of sand sometimes, and the Pokémon that scavenge the land are an odd and particular species. The Murky Pond
Appearance: The Murky Pond is located smack-dab in the middle of the Grawlfin Dessert. The pond manages to flow from a water reserve far underneath the dry and dusty surface of the dessert and has a channel that leads out to the ocean. It has a crusty and nearly shoreless sideline but little ferns grow next to the ring of the pond, and many old and crusty roots shoot into the air. Normally the water is continuously warm throughout the day and night because of the sunlight, but that doesn't stop a curious amount of travelers or Pokémon to stop by and take a quick sip every so often. Some Water-types are reported to be in the water every so often, but it's not quite understandable how they got there. Most people believe they were able to drift through the channel. It's about half a mile wide, deep enough to step in waist-high, has barely any current and mostly is a stand-still pond, and fairly the only water supply nearby. Fortunately, one very tall tree stands next to the waters and supplies a light amount of shade throughout the day. It's too withered to tell what it is and most likely is over one hundred years old with the countless rings stringed around it. On top of it are big, balmy ivory-colored leaves, and its trunk is sun-tanned brown. It's a feeble pond and the water is slightly darker than a normal forest pon, measuring in a light sapphire color. There isn't any way to see the very bottom to see if its the sand that's so dark, but people believe it's the sun, dry heat, or the myth that's associated with it. History/Background: The Murky Pond has a superstitious myth about it spread from Desolent Westlife. It is said that if one drinks too much water from the pond they will get severely sick or die a terrible and tragic death. Presumably the water is poisoned because of its strange color, but scientists haven't found anything strange about it through samples. Most people fuse these beliefs with the ghosts that live nearby on Rethern or other places connecting to the channel, and thus stay away from the pond while they are there. But where bad luck strikes good luck follows. Others say if one brings any kind of evolution stone and willingly throws into the waters they will be granted any wish their heart desires. Stones from the Catalcis Stone Mine are among the best choice of the area because of its convenient location and possible potent findings. Up to date no one has attempted to waste their stones on a cowboy's superstitious phenomena, but there is another reason. After the stone is thrown it is supposedly gone forever. Through myth, the soggy and thick sand below, or the current below in the or out of the channel is undecided. Since losing something so valuable and using it the correct way on their Pokémon is more important than potentially wasting it they avoid trying such a method. -Trinte Forest- Within Grawlfin Desert lies Trinte Forest, a small wood of half-dead pine trees. Those who venture near may be surprised to find bright lights coming from the depth of the forest, and those who follow them are sure to be shocked at what they find: the small town of Corsorel, ‘The Eternal Carnival’. Trainers can enjoy the rides, the overbearing hospitality of the few rather enthusiastic families who live there, and even try their luck at winning items and Pokémon!
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Post by Sarah-chan on Jan 4, 2009 9:49:41 GMT -6
-Ama Rainforest-
-Stats-
Pronunciation: Am-a Rain-forest Type of place: Rainforest Places inside: none Ama could scarcely be called a ‘route’. After all, routes are generally ways of getting from one place to another, and Ama falls much more firmly into the category of ‘inconvenience’ than ‘shortcut’. Indeed, no path runs through the area, nor are there any settlements, so wanderers must find their own way. The entire area is a fairly expansive rain forest. Tall, fairly thin trees are ubiquitous, their wide canopies overlapping and allowing only dispersed rays of sunlight to fall to the ground below. In some places the trees grow so close together that one must squeeze between trunks, although in the majority of the forest there is room enough to walk, if not to maneuver very much. However, it is the vines, and not the trees that pose the greatest hindrance. These dark-green behemoths are basically the anacondas of the plant world: though some, strung over nearly every surface, are but an inch or two in diameter, a larger variety is commonly found to have a width of a foot, the largest of the species a gigantic three feet. The larger vines often must be clamored over, and being rather wet and slimy this can prove to be harder than it might seem, and requiring a good amount of energy. The thinner variety can be even worse, for it is easy to get caught in them as they hang down from the trees and snare travelers with ease. But while the vines offer only the inconvenience, and perhaps some struggle, there is danger in Ama as well: amongst the vines that look like snakes lie the actual Pokémon! Ekans are extremely common in this region, and are well camouflaged in the dim light, and amongst the trailing vines. These can provide quite the shock to the unwary, and one is advised to bring much antidote – and much caution – into the rain forest. Some have reported seeing Arbok and Seviper in the forest as well, though these sightings have been much more scarce. All these factors make Ama a terrible choice for one just longing to move through the region, but it holds interests enough to offset the dangers for the one who has their mind set on exploration and discovery. Due to the unique nature of the environment, several rare berries can be found in Ama which one would be hard-pressed to find elsewhere in Moon Forest. And though the heavy cover makes finding the fairly reclusive Pokémon in Ama difficult, a variety of species do inhabit the area. And once one gets over the dampness, the forest itself is quite a wonder: amidst those creeping vines wait flora as lush and beautiful as anyone could desire.
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